Career Screenshots

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Paul Norman
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Career Screenshots

Post by Paul Norman » Thu 31 Mar, 2016 4:51 pm

Well, its the end of the financial year and I am still weighed down with OOTP related issues, but I would like to give you guys a sign that things are progressing. So I have uploaded some screenshots of the new Career mode in TB3. These are not mockups or touched up in an art package, they are taken from playing the game.

Title Bout 3 Career Mode Screenshots

I hope you like the direction the game is going....

javier_83
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Re: Career Screenshots

Post by javier_83 » Thu 31 Mar, 2016 6:08 pm

i can't wait to see the final version!!

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Re: Career Screenshots

Post by HarveyChamp1 » Thu 31 Mar, 2016 7:15 pm

Thanks for the updates Paul.....would be interested to see how it works regarding acquiring fighter......costs, contracts, rival managers etc

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Re: Career Screenshots

Post by Orumo » Mon 04 Apr, 2016 12:39 pm

Thanks Paul, first of all thank you very much for the development of the long awaited career mode, the screenshots are very promising.

My main concern is if it would be possible to define the starting year of a game, so you can start, for example, in 1950 with historical boxers, and then there will be a mix of historical and fictional boxers starting their careers acording with the actual data.

For me, this would be the most important feature of this mode.

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Re: Career Screenshots

Post by Paul Norman » Wed 13 Apr, 2016 2:04 pm

Orumo wrote:Thanks Paul, first of all thank you very much for the development of the long awaited career mode, the screenshots are very promising.

My main concern is if it would be possible to define the starting year of a game, so you can start, for example, in 1950 with historical boxers, and then there will be a mix of historical and fictional boxers starting their careers acording with the actual data.

For me, this would be the most important feature of this mode.
Yes, thats what the historical mode does, I just using fictional fighters in testing as its quicker to start a game ;)

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Re: Career Screenshots

Post by WYSmooth » Thu 21 Apr, 2016 11:50 pm

The pictures are amazing and I've been waiting for this feature for awhile. But, how deep does it go?

Will there be pre-fight drama and trash talk? Difference between PPV and non PPV cards be shown? Popularity in differing countries? Charisma and marketability ratings?

I definitely hope the features are extremely detailed.

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Re: Career Screenshots

Post by Paul Norman » Fri 06 May, 2016 9:40 am

The detail will improve as time goes on. I can't get everything done in one go.. Layers on layers.. ;)

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Re: Career Screenshots

Post by Cap » Fri 06 May, 2016 4:19 pm

Paul, I realize that with minimal profits available you are unwilling to share what there might be with an assistant programmer, but we are all hoping that financial aid from our friend Azza, should it be real, would lessen your personal and business-related burdens and speed up the release of Title Bout Championship Boxing: Road to Glory.

All the best.

Cap

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Re: Career Screenshots

Post by javier_83 » Sun 08 May, 2016 5:05 pm

Cap, do you wan to learn how to code jejeje :)

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Re: Career Screenshots

Post by Cap » Mon 09 May, 2016 12:02 am

javier_83 wrote:Cap, do you wan to learn how to code jejeje :)
Too late for me, Jefe. I would have to first empty my brain to make room for new stuff. :lol:

Cap

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Re: Career Screenshots

Post by javier_83 » Mon 09 May, 2016 7:10 pm

jejeje too bad my friend :p

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Re: Career Screenshots

Post by WYSmooth » Wed 11 May, 2016 1:48 pm

javier_83 wrote:Cap, do you wan to learn how to code jejeje :)
I'm actually in the process of learning how to code, it's definitely a tall task. But, it's kind of fun.

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Re: Career Screenshots

Post by Paul Norman » Mon 14 Nov, 2016 2:14 pm

Orumo wrote: My main concern is if it would be possible to define the starting year of a game, so you can start, for example, in 1950 with historical boxers, and then there will be a mix of historical and fictional boxers starting their careers acording with the actual data.
Yes, this is the "historical" setting when creating a new career game. It will model real fighter careers as closely as it can using the rating records in the database. Of course it will not be perfect as the game will take its own path, for example, a fighter could suffer a career ending injury. So the fighters will debut on the right day but then the game AI takes over. ;)

lewis9a
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Re: Career Screenshots

Post by lewis9a » Thu 29 Dec, 2016 3:50 am

any idea of a potential release date for this yet? i need it in my life! :D :D :D

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Re: Career Screenshots

Post by Paul Norman » Fri 30 Dec, 2016 11:33 am

As soon as I can, but I need to get it playing well first I really don;t want to release a game with serious gameplay issues.

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Re: Career Screenshots

Post by lewis9a » Mon 02 Jan, 2017 1:00 am

Paul Norman wrote:As soon as I can, but I need to get it playing well first I really don;t want to release a game with serious gameplay issues.
that sounds like you feel that you still have alot of work to do on it?

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Re: Career Screenshots

Post by lewis9a » Fri 06 Jan, 2017 10:04 pm

Well I will be impaciently waiting and hoping it comes out soon. So I hope your working hard on it ;) :)

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Re: Career Screenshots

Post by Hank » Sun 21 May, 2017 1:31 am

Paul, this looks fantastic! Really excited for TBCB3!

If I may ask a question, will fighters have static attributes? I'm really hoping so.
I'm tired of console boxing games where everyone starts off as 50's across the board and then slowly increases to 80's, 90's, etc.
Foreman had crazy power from the get go, just like Ali had great handspeed and chin.

I think it makes for a much more realistic game if you have to work with, and steer fighters through the rankings focusing on their strengths and avoiding fighters who will exploit their weaknesses.

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Re: Career Screenshots

Post by Paul Norman » Sun 21 May, 2017 7:29 am

> If I may ask a question, will fighters have static attributes?
I am using the existing aging code. It takes known rating records and projects them for the unknown career stages. This gives a more realistic model of the fighters ability and the prime will be accurate with the fighters rating.

I also make sure there are fighters of all career stages available so you can manage a new youngster or someone at the end of their career as well as prime fighters.

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Re: Career Screenshots

Post by Hank » Sun 21 May, 2017 2:03 pm

Paul Norman wrote:> If I may ask a question, will fighters have static attributes?
I am using the existing aging code. It takes known rating records and projects them for the unknown career stages. This gives a more realistic model of the fighters ability and the prime will be accurate with the fighters rating.

I also make sure there are fighters of all career stages available so you can manage a new youngster or someone at the end of their career as well as prime fighters.
That sounds great!
I guess my main concern was that fighters in the early stages would be unrealistically rated.
The current code is great in that there's room for them to improve, but I don't believe a fighter will go from no power, to crazy power in his prime.

Thanks Paul!

Again, extremely geeked about the release of ver 3.

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