Career Screenshots
Moderator: Infinity
Re: Career Screenshots
jejeje too bad my friend :p
Re: Career Screenshots
I'm actually in the process of learning how to code, it's definitely a tall task. But, it's kind of fun.javier_83 wrote:Cap, do you wan to learn how to code jejeje
- Paul Norman
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Re: Career Screenshots
Yes, this is the "historical" setting when creating a new career game. It will model real fighter careers as closely as it can using the rating records in the database. Of course it will not be perfect as the game will take its own path, for example, a fighter could suffer a career ending injury. So the fighters will debut on the right day but then the game AI takes over.Orumo wrote: My main concern is if it would be possible to define the starting year of a game, so you can start, for example, in 1950 with historical boxers, and then there will be a mix of historical and fictional boxers starting their careers acording with the actual data.
Re: Career Screenshots
any idea of a potential release date for this yet? i need it in my life!
- Paul Norman
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Re: Career Screenshots
As soon as I can, but I need to get it playing well first I really don;t want to release a game with serious gameplay issues.
Re: Career Screenshots
that sounds like you feel that you still have alot of work to do on it?Paul Norman wrote:As soon as I can, but I need to get it playing well first I really don;t want to release a game with serious gameplay issues.
Re: Career Screenshots
Well I will be impaciently waiting and hoping it comes out soon. So I hope your working hard on it
Re: Career Screenshots
Paul, this looks fantastic! Really excited for TBCB3!
If I may ask a question, will fighters have static attributes? I'm really hoping so.
I'm tired of console boxing games where everyone starts off as 50's across the board and then slowly increases to 80's, 90's, etc.
Foreman had crazy power from the get go, just like Ali had great handspeed and chin.
I think it makes for a much more realistic game if you have to work with, and steer fighters through the rankings focusing on their strengths and avoiding fighters who will exploit their weaknesses.
If I may ask a question, will fighters have static attributes? I'm really hoping so.
I'm tired of console boxing games where everyone starts off as 50's across the board and then slowly increases to 80's, 90's, etc.
Foreman had crazy power from the get go, just like Ali had great handspeed and chin.
I think it makes for a much more realistic game if you have to work with, and steer fighters through the rankings focusing on their strengths and avoiding fighters who will exploit their weaknesses.
- Paul Norman
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Re: Career Screenshots
> If I may ask a question, will fighters have static attributes?
I am using the existing aging code. It takes known rating records and projects them for the unknown career stages. This gives a more realistic model of the fighters ability and the prime will be accurate with the fighters rating.
I also make sure there are fighters of all career stages available so you can manage a new youngster or someone at the end of their career as well as prime fighters.
I am using the existing aging code. It takes known rating records and projects them for the unknown career stages. This gives a more realistic model of the fighters ability and the prime will be accurate with the fighters rating.
I also make sure there are fighters of all career stages available so you can manage a new youngster or someone at the end of their career as well as prime fighters.
Re: Career Screenshots
That sounds great!Paul Norman wrote:> If I may ask a question, will fighters have static attributes?
I am using the existing aging code. It takes known rating records and projects them for the unknown career stages. This gives a more realistic model of the fighters ability and the prime will be accurate with the fighters rating.
I also make sure there are fighters of all career stages available so you can manage a new youngster or someone at the end of their career as well as prime fighters.
I guess my main concern was that fighters in the early stages would be unrealistically rated.
The current code is great in that there's room for them to improve, but I don't believe a fighter will go from no power, to crazy power in his prime.
Thanks Paul!
Again, extremely geeked about the release of ver 3.