Career Screenshots

General chat about Title Bout, boxing or anything else of general interest.

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javier_83
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Re: Career Screenshots

Post by javier_83 »

jejeje too bad my friend :p
WYSmooth
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Re: Career Screenshots

Post by WYSmooth »

javier_83 wrote:Cap, do you wan to learn how to code jejeje :)
I'm actually in the process of learning how to code, it's definitely a tall task. But, it's kind of fun.
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Paul Norman
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Re: Career Screenshots

Post by Paul Norman »

Orumo wrote: My main concern is if it would be possible to define the starting year of a game, so you can start, for example, in 1950 with historical boxers, and then there will be a mix of historical and fictional boxers starting their careers acording with the actual data.
Yes, this is the "historical" setting when creating a new career game. It will model real fighter careers as closely as it can using the rating records in the database. Of course it will not be perfect as the game will take its own path, for example, a fighter could suffer a career ending injury. So the fighters will debut on the right day but then the game AI takes over. ;)
lewis9a
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Re: Career Screenshots

Post by lewis9a »

any idea of a potential release date for this yet? i need it in my life! :D :D :D
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Paul Norman
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Re: Career Screenshots

Post by Paul Norman »

As soon as I can, but I need to get it playing well first I really don;t want to release a game with serious gameplay issues.
lewis9a
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Re: Career Screenshots

Post by lewis9a »

Paul Norman wrote:As soon as I can, but I need to get it playing well first I really don;t want to release a game with serious gameplay issues.
that sounds like you feel that you still have alot of work to do on it?
lewis9a
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Re: Career Screenshots

Post by lewis9a »

Well I will be impaciently waiting and hoping it comes out soon. So I hope your working hard on it ;) :)
Hank
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Re: Career Screenshots

Post by Hank »

Paul, this looks fantastic! Really excited for TBCB3!

If I may ask a question, will fighters have static attributes? I'm really hoping so.
I'm tired of console boxing games where everyone starts off as 50's across the board and then slowly increases to 80's, 90's, etc.
Foreman had crazy power from the get go, just like Ali had great handspeed and chin.

I think it makes for a much more realistic game if you have to work with, and steer fighters through the rankings focusing on their strengths and avoiding fighters who will exploit their weaknesses.
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Paul Norman
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Re: Career Screenshots

Post by Paul Norman »

> If I may ask a question, will fighters have static attributes?
I am using the existing aging code. It takes known rating records and projects them for the unknown career stages. This gives a more realistic model of the fighters ability and the prime will be accurate with the fighters rating.

I also make sure there are fighters of all career stages available so you can manage a new youngster or someone at the end of their career as well as prime fighters.
Hank
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Re: Career Screenshots

Post by Hank »

Paul Norman wrote:> If I may ask a question, will fighters have static attributes?
I am using the existing aging code. It takes known rating records and projects them for the unknown career stages. This gives a more realistic model of the fighters ability and the prime will be accurate with the fighters rating.

I also make sure there are fighters of all career stages available so you can manage a new youngster or someone at the end of their career as well as prime fighters.
That sounds great!
I guess my main concern was that fighters in the early stages would be unrealistically rated.
The current code is great in that there's room for them to improve, but I don't believe a fighter will go from no power, to crazy power in his prime.

Thanks Paul!

Again, extremely geeked about the release of ver 3.
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