The story so far...
Posted: Mon 30 May, 2016 11:15 am
I just uploaded the latest testing build on Saturday, so development is very much alive... This is the first time I have got back to TB since Jan this year due to OOTP commitments.
I started by clearing all the known bugs down, and now today I am going to take stock of my outstanding tasks and work out what to do next. While the situation forces the development to be slow, it has most definitely not stopped!
The simulation mode of play is looking pretty solid, even tho there has been a couple more bugs raised already! The career mode had scheduling and injury tracking working. I am most likely gonna add simple contracts so that I can sign figthers/cornermen to my stable. This will allow me to start pulling the AI components together.
This good fight continues....
I started by clearing all the known bugs down, and now today I am going to take stock of my outstanding tasks and work out what to do next. While the situation forces the development to be slow, it has most definitely not stopped!
The simulation mode of play is looking pretty solid, even tho there has been a couple more bugs raised already! The career mode had scheduling and injury tracking working. I am most likely gonna add simple contracts so that I can sign figthers/cornermen to my stable. This will allow me to start pulling the AI components together.
This good fight continues....