Career Screenshots
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- Paul Norman
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Career Screenshots
Well, its the end of the financial year and I am still weighed down with OOTP related issues, but I would like to give you guys a sign that things are progressing. So I have uploaded some screenshots of the new Career mode in TB3. These are not mockups or touched up in an art package, they are taken from playing the game.
Title Bout 3 Career Mode Screenshots
I hope you like the direction the game is going....
Title Bout 3 Career Mode Screenshots
I hope you like the direction the game is going....
Re: Career Screenshots
i can't wait to see the final version!!
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Re: Career Screenshots
Thanks for the updates Paul.....would be interested to see how it works regarding acquiring fighter......costs, contracts, rival managers etc
Re: Career Screenshots
Thanks Paul, first of all thank you very much for the development of the long awaited career mode, the screenshots are very promising.
My main concern is if it would be possible to define the starting year of a game, so you can start, for example, in 1950 with historical boxers, and then there will be a mix of historical and fictional boxers starting their careers acording with the actual data.
For me, this would be the most important feature of this mode.
My main concern is if it would be possible to define the starting year of a game, so you can start, for example, in 1950 with historical boxers, and then there will be a mix of historical and fictional boxers starting their careers acording with the actual data.
For me, this would be the most important feature of this mode.
- Paul Norman
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Re: Career Screenshots
Yes, thats what the historical mode does, I just using fictional fighters in testing as its quicker to start a gameOrumo wrote:Thanks Paul, first of all thank you very much for the development of the long awaited career mode, the screenshots are very promising.
My main concern is if it would be possible to define the starting year of a game, so you can start, for example, in 1950 with historical boxers, and then there will be a mix of historical and fictional boxers starting their careers acording with the actual data.
For me, this would be the most important feature of this mode.
![Wink ;)](./images/smilies/icon_e_wink.gif)
Re: Career Screenshots
The pictures are amazing and I've been waiting for this feature for awhile. But, how deep does it go?
Will there be pre-fight drama and trash talk? Difference between PPV and non PPV cards be shown? Popularity in differing countries? Charisma and marketability ratings?
I definitely hope the features are extremely detailed.
Will there be pre-fight drama and trash talk? Difference between PPV and non PPV cards be shown? Popularity in differing countries? Charisma and marketability ratings?
I definitely hope the features are extremely detailed.
- Paul Norman
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Re: Career Screenshots
The detail will improve as time goes on. I can't get everything done in one go.. Layers on layers.. ![Wink ;)](./images/smilies/icon_e_wink.gif)
![Wink ;)](./images/smilies/icon_e_wink.gif)
Re: Career Screenshots
Paul, I realize that with minimal profits available you are unwilling to share what there might be with an assistant programmer, but we are all hoping that financial aid from our friend Azza, should it be real, would lessen your personal and business-related burdens and speed up the release of Title Bout Championship Boxing: Road to Glory.
All the best.
Cap
All the best.
Cap
Re: Career Screenshots
Cap, do you wan to learn how to code jejeje ![Smile :)](./images/smilies/icon_e_smile.gif)
![Smile :)](./images/smilies/icon_e_smile.gif)
Re: Career Screenshots
Too late for me, Jefe. I would have to first empty my brain to make room for new stuff.javier_83 wrote:Cap, do you wan to learn how to code jejeje
![Laughing :lol:](./images/smilies/icon_lol.gif)
Cap
Re: Career Screenshots
jejeje too bad my friend :p
Re: Career Screenshots
I'm actually in the process of learning how to code, it's definitely a tall task. But, it's kind of fun.javier_83 wrote:Cap, do you wan to learn how to code jejeje
- Paul Norman
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Re: Career Screenshots
Yes, this is the "historical" setting when creating a new career game. It will model real fighter careers as closely as it can using the rating records in the database. Of course it will not be perfect as the game will take its own path, for example, a fighter could suffer a career ending injury. So the fighters will debut on the right day but then the game AI takes over.Orumo wrote: My main concern is if it would be possible to define the starting year of a game, so you can start, for example, in 1950 with historical boxers, and then there will be a mix of historical and fictional boxers starting their careers acording with the actual data.
![Wink ;)](./images/smilies/icon_e_wink.gif)
Re: Career Screenshots
any idea of a potential release date for this yet? i need it in my life!
![Very Happy :D](./images/smilies/icon_e_biggrin.gif)
![Very Happy :D](./images/smilies/icon_e_biggrin.gif)
![Very Happy :D](./images/smilies/icon_e_biggrin.gif)
![Very Happy :D](./images/smilies/icon_e_biggrin.gif)
- Paul Norman
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Re: Career Screenshots
As soon as I can, but I need to get it playing well first I really don;t want to release a game with serious gameplay issues.
Re: Career Screenshots
that sounds like you feel that you still have alot of work to do on it?Paul Norman wrote:As soon as I can, but I need to get it playing well first I really don;t want to release a game with serious gameplay issues.
Re: Career Screenshots
Well I will be impaciently waiting and hoping it comes out soon. So I hope your working hard on it
![Smile :)](./images/smilies/icon_e_smile.gif)
![Wink ;)](./images/smilies/icon_e_wink.gif)
![Smile :)](./images/smilies/icon_e_smile.gif)
Re: Career Screenshots
Paul, this looks fantastic! Really excited for TBCB3!
If I may ask a question, will fighters have static attributes? I'm really hoping so.
I'm tired of console boxing games where everyone starts off as 50's across the board and then slowly increases to 80's, 90's, etc.
Foreman had crazy power from the get go, just like Ali had great handspeed and chin.
I think it makes for a much more realistic game if you have to work with, and steer fighters through the rankings focusing on their strengths and avoiding fighters who will exploit their weaknesses.
If I may ask a question, will fighters have static attributes? I'm really hoping so.
I'm tired of console boxing games where everyone starts off as 50's across the board and then slowly increases to 80's, 90's, etc.
Foreman had crazy power from the get go, just like Ali had great handspeed and chin.
I think it makes for a much more realistic game if you have to work with, and steer fighters through the rankings focusing on their strengths and avoiding fighters who will exploit their weaknesses.
- Paul Norman
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Re: Career Screenshots
> If I may ask a question, will fighters have static attributes?
I am using the existing aging code. It takes known rating records and projects them for the unknown career stages. This gives a more realistic model of the fighters ability and the prime will be accurate with the fighters rating.
I also make sure there are fighters of all career stages available so you can manage a new youngster or someone at the end of their career as well as prime fighters.
I am using the existing aging code. It takes known rating records and projects them for the unknown career stages. This gives a more realistic model of the fighters ability and the prime will be accurate with the fighters rating.
I also make sure there are fighters of all career stages available so you can manage a new youngster or someone at the end of their career as well as prime fighters.
Re: Career Screenshots
That sounds great!Paul Norman wrote:> If I may ask a question, will fighters have static attributes?
I am using the existing aging code. It takes known rating records and projects them for the unknown career stages. This gives a more realistic model of the fighters ability and the prime will be accurate with the fighters rating.
I also make sure there are fighters of all career stages available so you can manage a new youngster or someone at the end of their career as well as prime fighters.
I guess my main concern was that fighters in the early stages would be unrealistically rated.
The current code is great in that there's room for them to improve, but I don't believe a fighter will go from no power, to crazy power in his prime.
Thanks Paul!
Again, extremely geeked about the release of ver 3.