Random Fighter generator & DQs

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KevinNS
Posts: 2
Joined: Sat 05 Apr, 2014 12:35 am

Random Fighter generator & DQs

Post by KevinNS » Sat 05 Apr, 2014 12:41 am

I am trying to run a universe with only fighters generated by the RFG

First, knockouts are extremely rare when compared to using records real boxers.

Second, DQs are very common

Shouldn't the RFG generate similar fighters to real life when using the realistic setting

I was hoping this would have been addressed by now. I am not interested in having to edit hundreds of fighters to get believable results.

Cap
Posts: 281
Joined: Sun 26 May, 2013 2:01 pm

Re: Random Fighter generator & DQs

Post by Cap » Sat 05 Apr, 2014 8:23 pm

Stupid question, but are you using the latest patch 1.4? I rarely use the RFG myself, and when I do I tweak the creation. I find it odd that the RFG doesn't ask if you want the new guy to be a boxer, slugger or either. You would think style would impact ratings.

KevinNS
Posts: 2
Joined: Sat 05 Apr, 2014 12:35 am

Re: Random Fighter generator & DQs

Post by KevinNS » Sun 06 Apr, 2014 4:01 pm

Using 1.3 but didn't see it on the fix list for 1.4

Cap
Posts: 281
Joined: Sun 26 May, 2013 2:01 pm

Re: Random Fighter generator & DQs

Post by Cap » Sun 06 Apr, 2014 6:48 pm

Might as well try the update. It fixed a couple of things. Can't set you back any.

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